🔗 Share this article Zack Fair Demonstrates How Magic's Universes Beyond Are Capable of Telling Meaningful Narratives. A significant part of the charm within the Final Fantasy crossover set for *Magic: The Gathering* lies in the manner countless cards tell iconic narratives. Cards like Tidus, Blitzball Star, which gives a snapshot of the hero at the beginning of *Final Fantasy 10*: a celebrated sports star whose key technique is a specialized shot that pushes a defender aside. The card's mechanics mirror this with subtlety. This type of flavor is found across the whole Final Fantasy set, and not all lighthearted tales. Some are poignant callbacks of sad moments fans continue to reflect on decades later. "Powerful narratives are a key element of the Final Fantasy franchise," explained a senior designer involved with the project. "They created some general rules, but in the end, it was primarily on a individual level." Even though the Zack Fair card is not a competitive powerhouse, it stands as one of the set's most elegant examples of storytelling through mechanics. It masterfully reflects one of *Final Fantasy 7*'s most crucial dramatic moments with great effect, all while utilizing some of the product's core systems. And while it avoids revealing anything, those familiar with the saga will quickly recognize the significance behind it. The Card's Design: Flavor in Rules For one white mana (the hue of good) in this collection, Zack Fair enters with a starting power and toughness of 0/1 but enters with a +1/+1 marker. For the cost of one colorless mana, you can remove from play the card to give another ally you control protection from destruction and put all of Zack’s counters, along with an gear, onto that target creature. These mechanics depicts a scene FF fans are extremely familiar with, a moment that has been revisited again and again — in the first *FF7*, *Crisis Core*, and even new iterations in *FF7 Remake*. Yet it resonates just as hard here, expressed completely through gameplay mechanics. Zack gives his life to save Cloud, who then takes up the Buster Sword as his own. The Story Behind the Card Some necessary context, and here is your *FF7* warning: Years before the main events of the game, Zack and Cloud are severely injured after a clash with Sephiroth. Following years of testing, the duo get away. Throughout this period, Cloud is delirious, but Zack vows to look after his companion. They finally make it the outskirts outside Midgar before Zack is killed by troops. Left behind, Cloud subsequently grabs Zack’s Buster Sword and assumes the identity of a first-class SOLDIER, which leads right into the start of *FF7*. Playing Out the Moment on the Battlefield On the tabletop, the rules effectively let you recreate this entire event. The Buster Sword is a a powerful piece of gear in the collection that costs three mana and grants the wielding creature +3/+2. Therefore, using six mana, you can turn Zack into a formidable 4/6 with the Buster Sword attached. The Cloud, Midgar Mercenary also has intentional synergy with the Buster Sword, letting you to search your deck for an weapon card. In combination, these pieces function in this way: You summon Zack, and he gets the +1/+1 counter. Then you cast Cloud to retrieve the Buster Sword out of your deck. Then you cast and attach it to Zack. Due to the manner Zack’s key mechanic is worded, you can potentially use it during combat, meaning you can “intercept” an attack and activate it to cancel out the attack altogether. This allows you to perform this action at any time, transferring the +1/+1 counter *and* the Buster Sword to Cloud. He then becomes a strong 6/4 that, whenever he does damage a player, lets you pull extra cards and cast two spells for free. This is exactly the kind of experience referred to when discussing “flavorful design” — not spoiling the scene, but letting the gameplay make you remember. More Than the Central Combo But the thematic here is incredibly rich, and it goes beyond just Zack and Cloud. The Jenova card is part of the set as a creature that, at the start of combat, places a number of +1/+1 counters on a chosen creature, which then becomes a Mutant. This kind of suggests that Zack’s starting +1/+1 token is, symbolically, the SOLDIER conditioning he underwent, which included genetic manipulation with Jenova cells. It's a small connection, but one that implicitly ties the entire SOLDIER program to the +1/+1 counter mechanic in the expansion. The card avoids showing his demise, or Cloud’s breakdown, or the rain-soaked bluff where it happens. It isn't necessary. *Magic* allows you to relive the passing personally. You make the ultimate play. You pass the weapon on. And for a short instant, while enjoying a card battle, you are reminded of why *Final Fantasy 7* is still the most beloved game in the saga ever made.